Donkey
Rooster
Hyena
Rigging videos
Saturday, 29 November 2008
Monday, 24 November 2008
Tuesday, 11 November 2008
Vehicle Creation and props
Datson Car
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This is another truck that is very common in Africa and the Middle East. It is understandable because it is a purpose built car for the terrain in those regions. Although from looking at the vehicle, it is obvious who is the manufacturer but I kept the name of the truck manufacturer hidden in case they go crazy.
This is how the scene is looking:
___________________________________________
This is another truck that is very common in Africa and the Middle East. It is understandable because it is a purpose built car for the terrain in those regions. Although from looking at the vehicle, it is obvious who is the manufacturer but I kept the name of the truck manufacturer hidden in case they go crazy.
This is how the scene is looking:
Bad guys (Animation)
This section shows off both the technical and animation parts of the bad guys. When I was rigging the bad characters, I knew they were going to be far away from the camera so I chose to not rig them in detail as I have with the main girl Samira Igal.
The parts that I haven't emphasized was on the fingers. There are joints on the fingers and if needed to have the character hold on to something, the animator would manually select the finger joints and set the preferred hand/finger pose. However, this has proven to annoy certain animators but they have worked around it.
Because the concept of the film is universal to the world, I thought it would be wise to pick elements of of these concepts even if they were contriversial. Such a concept is child soldiers.
I used the kids rig and armed them with the weapon models that the bad guys used. this scene was entirely animated by me.
This is a render test of the kids scene:
The parts that I haven't emphasized was on the fingers. There are joints on the fingers and if needed to have the character hold on to something, the animator would manually select the finger joints and set the preferred hand/finger pose. However, this has proven to annoy certain animators but they have worked around it.
Because the concept of the film is universal to the world, I thought it would be wise to pick elements of of these concepts even if they were contriversial. Such a concept is child soldiers.
I used the kids rig and armed them with the weapon models that the bad guys used. this scene was entirely animated by me.
This is a render test of the kids scene:
Civilian Modelling (3D & texturing)
So I am preparing a blockout test. I dublicated my proxy model for Samiira to represent the civilians and gave it different colour. I though the result was a bit freaky:
Anyway, I have come up with a new system. This system will have multi mesh in 1 rig. Think of Sims 2. You can customise your character, from head feature to the cloths they wear. Well this system doesn't go that great in details of customisation but will have pre modelled features to choose from. There will be multiple heads, torso wear and trousers. The hands and the eyes will have no customization built in. This means all those characters will share one hand mesh.
Anyway, I have come up with a new system. This system will have multi mesh in 1 rig. Think of Sims 2. You can customise your character, from head feature to the cloths they wear. Well this system doesn't go that great in details of customisation but will have pre modelled features to choose from. There will be multiple heads, torso wear and trousers. The hands and the eyes will have no customization built in. This means all those characters will share one hand mesh.
Main Character Development (Animation)
Rigging
So I've started Rigging. This will be the first rig of mine that'll have the squash and stretch. I will post a video as soon as I'm done rigging the character. I will accomplish this using both maya nodes and scripts.
The arms are done.
And so are the stretchy feature.
This is me testing the spine and arm stretch.
This is Samira's rigging demo:
Experiments
Here are some cloth experimental:
Test Animation clip
This is more of a cloth test than walk cycle. Note: The character's rig isn't done hence the arm/hand glitch
WalkCycle/Cloth test from Mohamed Warsame on Vimeo.
So I've started Rigging. This will be the first rig of mine that'll have the squash and stretch. I will post a video as soon as I'm done rigging the character. I will accomplish this using both maya nodes and scripts.
The arms are done.
And so are the stretchy feature.
This is me testing the spine and arm stretch.
This is Samira's rigging demo:
Experiments
Here are some cloth experimental:
Test Animation clip
This is more of a cloth test than walk cycle. Note: The character's rig isn't done hence the arm/hand glitch
WalkCycle/Cloth test from Mohamed Warsame on Vimeo.
Main Character Development (Texturing)
Main Character Development (3D)
Character Modelling
This is the topology of the head.
This again illustrates the topology of the hand (the skin does NOT look like this)
All of the above is Samiira's body
This is the blockout of Samira. This is going to act the low poly version of her as well as the influences when it comes to weighting.
Both (the skin mesh and the low poly cubes) are done and match perfectly. I also took the time to unwrap them so I can texture them later.
These are cloth designs and experiments.
This is the topology of the head.
This again illustrates the topology of the hand (the skin does NOT look like this)
All of the above is Samiira's body
This is the blockout of Samira. This is going to act the low poly version of her as well as the influences when it comes to weighting.
Both (the skin mesh and the low poly cubes) are done and match perfectly. I also took the time to unwrap them so I can texture them later.
These are cloth designs and experiments.
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