Tuesday, 11 November 2008

Main Character Development (3D)

Character Modelling















This is the topology of the head.















This again illustrates the topology of the hand (the skin does NOT look like this)



































All of the above is Samiira's body














This is the blockout of Samira. This is going to act the low poly version of her as well as the influences when it comes to weighting.













Both (the skin mesh and the low poly cubes) are done and match perfectly. I also took the time to unwrap them so I can texture them later.


























These are cloth designs and experiments.

















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