Tuesday 11 November 2008

Main Character Development (Animation)

Rigging

So I've started Rigging. This will be the first rig of mine that'll have the squash and stretch. I will post a video as soon as I'm done rigging the character. I will accomplish this using both maya nodes and scripts.




























The arms are done.













And so are the stretchy feature.
















This is me testing the spine and arm stretch.

This is Samira's rigging demo:






Experiments

Here are some cloth experimental:



Test Animation clip



This is more of a cloth test than walk cycle. Note: The character's rig isn't done hence the arm/hand glitch



WalkCycle/Cloth test from Mohamed Warsame on Vimeo.

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